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experience

Here you will find my work experience in game development and times when I contributed to a team as a multi-disciplined game developer.

Project: Katalyst

Type: UAT Production Studio

Role: Environment Artist, C# Programmer

Software: Unity, Maya, Photoshop

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Overview:

  • Worked with a team of 12 to build a tutorial prototype.

  • Facilitated stylized 3D models and 2D concept art, often picking up tasks with programming such as tutorial UI and scene management.

  • Managed git repository.

  • Followed up with weekly scrum meetings.

Mythology Mayhem

Type: Internship

Role: Props/Environment Artist

Software: Maya

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Overview:

  • Built required 3D models from the ground up, closely following current art direction.​

  • Style matched with environment concepts and in-game 2D assets, pushing a cartoony theme,.

  • Attended weekly scrum meetings. 

 

Microbial Metaverse

Type: Internship

Role: Environment Artist

Software: Unity, Visual Studio C#

Platform: Meta Quest

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Overview:

  • Check back later!​

King's Light

Type: Internship

Role: Props/Environment Artist

Software:  Maya

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Overview:

  • Built required 3D models from the ground up, closely following current art direction.​

  • Style matched with environment concepts and in-game 2D assets, pushing a cartoony theme,.

  • Attended weekly scrum meetings. 

 

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