
experience
Here you will find my work experience in game development and times when I contributed to a team as a multi-disciplined game developer.
Project: Katalyst
Type: UAT Production Studio
Role: Environment Artist, C# Programmer
Software: Unity, Maya, Photoshop
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Overview:
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Worked with a team of 12 to build a tutorial prototype.
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Facilitated stylized 3D models and 2D concept art, often picking up tasks with programming such as tutorial UI and scene management.
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Managed git repository.
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Followed up with weekly scrum meetings.




Mythology Mayhem
Type: Internship
Role: Props/Environment Artist
Software: Maya
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Overview:
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Built required 3D models from the ground up, closely following current art direction.​
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Style matched with environment concepts and in-game 2D assets, pushing a cartoony theme,.
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Attended weekly scrum meetings.


Microbial Metaverse
Type: Internship
Role: Environment Artist
Software: Unity, Visual Studio C#
Platform: Meta Quest
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Overview:
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Check back later!​


King's Light
Type: Internship
Role: Props/Environment Artist
Software: Maya
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Overview:
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Built required 3D models from the ground up, closely following current art direction.​
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Style matched with environment concepts and in-game 2D assets, pushing a cartoony theme,.
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Attended weekly scrum meetings.

