
Experience
Here you will find my work experience in game development and times when I contributed to a team as a multi-disciplined game developer.
Tongue-In-Cheek productions
Type: Part-time Employee
Role: Art Lead & Co-Producer
Software: Unity, HackNPlan, Maya, Photoshop, Sheets, Docs, etc.
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Overview:​
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Set and maintained the creative direction for an unannounced indie title.
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Managed a team of 20-24 talented game developers to successfully meet sprint goals.
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Delegated tasks and facilitated communication between all disciplines.
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Contributed to a team-wide git repository and followed up with weekly scrum meetings.




Microbial Metaverse
Type: Internship
Role: C# Programmer
Software: Unity, Visual Studio C#
Platform: Meta Quest VR/AR
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Overview:
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Developed modular systems for future gameplay mechanics through object-oriented programming techniques.​
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Integrated multi-disciplinary skills using art, design, and programming to reduce scope.
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Experimented with new, innovative technology using VR/AR pipelines.
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Images protected by NDA.


King's Light
Type: Internship
Role: Props/Environment Artist
Software: Maya
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Overview:
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Built required 3D models from the ground up, closely following current art direction.​
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Style matched with environment concepts and in-game 2D assets, pushing a cartoony theme,.
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Attended weekly scrum meetings.


Unannounced Title
Type: Part-time Employee
Role: Environment Artist, C# Programmer
Software: Unity, Maya, Photoshop
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Overview:
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Worked with a team of 12 to build a tutorial prototype.
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Facilitated stylized 3D models and 2D concept art, often picking up tasks with programming such as tutorial UI and scene management.
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Managed git repository.
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Followed up with weekly scrum meetings.




Mythology Mayhem
Type: Internship
Role: Props/Environment Artist
Software: Maya
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Overview:
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Built required 3D models from the ground up, closely following current art direction.​
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Style matched with environment concepts and in-game 2D assets, pushing a cartoony theme,.
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Attended weekly scrum meetings.

