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Experience

The Incident At Galley House

Evil Trout Inc.

Role: 3D Artist

Software: Maya, Substance Painter

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Overview:​

  • Applied specific 2D concepts into detailed 3D assets optimized for Godot development.

  • Utilized industry-standard software for the full 3D render pipeline.

  • Communicated 3D needs and performed a detailed analysis for an interactive experience.

Stella Astrum

Death Knight Studios LLC

Role: Art Director & Marketing Content Artist

Software: Godot, Photoshop/Procreate, Canva

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Overview:​

  • ​Directed a 2D visual style for gameplay objects, semiotics, UI, and marketing materials.

  • Implemented assets into Godot, applying scripts, shaders, and animations where aesthetically necessary within the confines of the style guide.

  • Relayed technical art needs and creative direction amongst designers, programmers, and the producer to meet a project deadline of 31 days.

PNOQ

Tongue-In-Cheek Productions LLC

Role: Game Designer & Marketing Curator

Software: Godot, C#, Canva

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Overview:​

  • Jammed in a team of 6 to create a full, Steam-ready demo in 48 hours.

  • Led in-person marketing booths and events to study playtesters and record feedback for the programmers and designers.

  • Designed & implemented initial gameplay systems.

  • Supported necessary production timelines post-demo development to scope for a timely Steam release date.

Unannounced Title

Tongue-In-Cheek productions LLC

Role: Art Lead & Engineer

Software: Unity, C#, HackNPlan, Maya, Photoshop, Sheets, Docs, etc.

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Overview:​

  • Set and maintained the creative direction for an unannounced indie title.

  • Managed a team of 20-24 talented game developers to successfully meet sprint goals.

  • Delegated tasks and facilitated communication between all disciplines.

  • Contributed to a team-wide git repository and followed up with weekly scrum meetings.

Microbe XR

MedMicroMaps

Role: C# Programmer

Software: Unity, Visual Studio C#

Platform: Meta Quest VR/AR

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Overview:

  • Developed modular systems for future gameplay mechanics through object-oriented programming techniques.​

  • Integrated multidisciplinary skills using art, design, and programming to reduce scope.

  • Experimented with new, innovative technology using VR/AR pipelines.

  • Images protected by NDA.

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