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Experience

Here you will find my work experience in game development and times when I contributed to a team as a multi-disciplined game developer.

Tongue-In-Cheek productions

Type: Part-time Employee

Role: Art Lead & Co-Producer

Software: Unity, HackNPlan, Maya, Photoshop, Sheets, Docs, etc.

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Overview:​

  • Set and maintained the creative direction for an unannounced indie title.

  • Managed a team of 20-24 talented game developers to successfully meet sprint goals.

  • Delegated tasks and facilitated communication between all disciplines.

  • Contributed to a team-wide git repository and followed up with weekly scrum meetings.

Microbial Metaverse

Type: Internship

Role: C# Programmer

Software: Unity, Visual Studio C#

Platform: Meta Quest VR/AR

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Overview:

  • Developed modular systems for future gameplay mechanics through object-oriented programming techniques.​

  • Integrated multi-disciplinary skills using art, design, and programming to reduce scope.

  • Experimented with new, innovative technology using VR/AR pipelines.

  • Images protected by NDA.

King's Light

Type: Internship

Role: Props/Environment Artist

Software:  Maya

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Overview:

  • Built required 3D models from the ground up, closely following current art direction.​

  • Style matched with environment concepts and in-game 2D assets, pushing a cartoony theme,.

  • Attended weekly scrum meetings. 

 

Unannounced Title

Type: Part-time Employee

Role: Environment Artist, C# Programmer

Software: Unity, Maya, Photoshop

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Overview:

  • Worked with a team of 12 to build a tutorial prototype.

  • Facilitated stylized 3D models and 2D concept art, often picking up tasks with programming such as tutorial UI and scene management.

  • Managed git repository.

  • Followed up with weekly scrum meetings.

Mythology Mayhem

Type: Internship

Role: Props/Environment Artist

Software: Maya

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Overview:

  • Built required 3D models from the ground up, closely following current art direction.​

  • Style matched with environment concepts and in-game 2D assets, pushing a cartoony theme,.

  • Attended weekly scrum meetings. 

 

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