
Experience
The Incident At Galley House
Evil Trout Inc.
Role: 3D Artist
Software: Maya, Substance Painter
Overview:
-
Applied specific 2D concepts into detailed 3D assets optimized for Godot development.
-
Utilized industry-standard software for the full 3D render pipeline.
-
Communicated 3D needs and performed a detailed analysis for an interactive experience.




Stella Astrum
Death Knight Studios LLC
Role: Art Director & Marketing Content Artist
Software: Godot, Photoshop/Procreate, Canva
Overview:
-
Directed a 2D visual style for gameplay objects, semiotics, UI, and marketing materials.
-
Implemented assets into Godot, applying scripts, shaders, and animations where aesthetically necessary within the confines of the style guide.
-
Relayed technical art needs and creative direction amongst designers, programmers, and the producer to meet a project deadline of 31 days.




PNOQ
Tongue-In-Cheek Productions LLC
Role: Game Designer & Marketing Curator
Software: Godot, C#, Canva
Overview:
-
Jammed in a team of 6 to create a full, Steam-ready demo in 48 hours.
-
Led in-person marketing booths and events to study playtesters and record feedback for the programmers and designers.
-
Designed & implemented initial gameplay systems.
-
Supported necessary production timelines post-demo development to scope for a timely Steam release date.


Unannounced Title
Tongue-In-Cheek productions LLC
Role: Art Lead & Engineer
Software: Unity, C#, HackNPlan, Maya, Photoshop, Sheets, Docs, etc.
Overview:
-
Set and maintained the creative direction for an unannounced indie title.
-
Managed a team of 20-24 talented game developers to successfully meet sprint goals.
-
Delegated tasks and facilitated communication between all disciplines.
-
Contributed to a team-wide git repository and followed up with weekly scrum meetings.




Microbe XR
MedMicroMaps
Role: C# Programmer
Software: Unity, Visual Studio C#
Platform: Meta Quest VR/AR
Overview:
-
Developed modular systems for future gameplay mechanics through object-oriented programming techniques.
-
Integrated multidisciplinary skills using art, design, and programming to reduce scope.
-
Experimented with new, innovative technology using VR/AR pipelines.
-
Images protected by NDA.

